Open Mic Night!

Posted in Eye Lazor Beams EX! on June 29, 2008 by eyelazorbeams

FlashMan here.

I apologize in advance. XD

Oh, and make sure you have on headphones so your friends and family don’t have to suffer.

Edit: Since I’ll be out of town till Thursday night I removed the formatting so that the links work again, but unless you have FireFox and the Linkification plugin (or something similar) you’ll have to copy and paste all of them until I can get around to hyperlinking them all again.

New Site Coming Soon

Posted in Eye Lazor Beams EX! on June 22, 2008 by eyelazorbeams

In the meantime, Fre Matal Batal Vhips with every purchase.

Distance

Posted in Eye Lazor Beams EX! on June 14, 2008 by eyelazorbeams

This is FlashMan. No fancy avatar today, this is a serious post.

I apologize for the lack of new content lately, we’ve both had other things on our minds. BreakMan and I have had pretty nasty colds, and my mom was rushed to the ER a week ago because she had trouble breathing. We found out she has anemia, and she’s going to need regular treatment.

As if that’s not enough… sometime early last year my dog was diagnosed with diabetes. At the time, he was just turning ten years old. We’ve been taking care of him with regular insulin shots and attention, and about two or three months ago he was diagnosed with an immune-mediated disease. Basically, his red blood cells began to destroy themselves. Even through that he survived and fought it out, but yesterday morning he started throwing up water every five or ten minutes and refused to eat anything. We took him to the vet and they told us he had pancreatitis. We brought him home last night and he progressively got worse, so we finally made the painful decision to have him put to rest today.

I don’t make friends easily, and that dog was the closest thing I had to a sibling. I hope you will all respect my wishes to be left alone to grieve for a while.

BreakMan and I will resume work on ELB EX 6, 7 is actually already done and is awaiting the final editing process. I’m not sure whether I want to post them out of order or not, yet.

Finally, a new Eye Lazor Beams EX site is under construction. A friend of mine that’s a commission artist is working on the graphics for it, so it’ll be done when she’s done. It’ll have a lot of our content including all of the versions of ELB, plus a special project BreakMan and I put together when he was visiting me back in March.

ELB Special: No Love For Leaf Shield

Posted in Eye Lazor Beams EX! on May 24, 2008 by eyelazorbeams


FlashMan here.

Greetings, one and all!

My dear friend and mentor, MagicMan.EXE, took some time last night to guest in a special ELB column that we hopefully plan to make a regular addition to the site.

Our discussion revolved ultimately around covering the Classic Mega Man series’ weapons. Check it out here after the jump!

Read more »

Observations Regarding “Missing” Battle Chips

Posted in Eye Lazor Beams EX! on May 15, 2008 by eyelazorbeams


FlashMan here.

A recent post by forum member “PKK Mog” on the FlashManEXE.com Forums inspired this article.

In all three of the major Battle Chip Libraries (and even in Plug-in as well), there are numerical gaps in the Battle Chip ID numbers. Noted by PKK Mog, the most obvious of the gaps is between the Standard Class and Mega Class Battle Chips in Advanced, though there are other more subtle gaps in addition. Upon researching them, I made an interesting finding.

There’s a major discrepancy between the Navi Datas in the Progress Library, as shown below. (842-846, 846-849, 850-855)

* 842 RockMan Data
* 846 SearchMan Data
* 849 Blues Data
* 850 NumberMan Data
* 855 ShadowMan Data
* 856 NapalmMan Data
* 857 KnightMan Data
* 858 ToadMan Data
* 859 MagnetMan Data
* 860 GyroMan Data
* 861 Colonel Data
* 862 Medi Data
* 863 TomahawkMan Data

The “missing” chips equate out to 9 Chips, which were more than likely to be the Advanced Blue Moon/Red Sun Navi Datas that are missing. If speculated upon, the final list might have looked like the following:

Potential Progress Navi Data List (speculated chip names in bold)

* 842 RockMan Data
* 843 Roll Data
* 844 GutsMan Data
* 845 WindMan Data

* 846 SearchMan Data
* 847 FireMan Data
* 848 ThunderMan Data
* 849 Blues Data
* 850 NumberMan Data
* 851 MetalMan Data
* 852 JunkMan Data
* 853 AquaMan Data
* 854 WoodMan Data
* 855 ShadowMan Data
* 856 NapalmMan Data
* 857 KnightMan Data
* 858 ToadMan Data
* 859 MagnetMan Data
* 860 GyroMan Data
* 861 Colonel Data
* 862 Medi Data
* 863 TomahawkMan Data

It’s quite curious when considering that not only does the number of chips equal perfectly the number of “missing” Advanced Navis (or rather, Navis that were present as playable characters in EXE4 that were NOT in EXE5), but the numbers also coincide perfectly with the gap placement when compared to the original Advanced Navi Data list, shown below (missing Navis highlighted for your convenience).

* 313 RockMan Data
* 314 Roll Data
* 315 GutsMan Data
* 316 WindMan Data
* 317 SearchMan Data
* 318 FireMan Data
* 319 ThunderMan Data
* 320 Blues Data
* 321 NumberMan Data
* 322 MetalMan Data
* 323 JunkMan Data
* 324 AquaMan Data
* 325 WoodMan Data
* 326 StarMan Data [YELLOW]
* 326 StarMan Data [GREEN]
* 327 IceMan Data
* 328 ShadowMan Data
* 329 ElecMan Data
* 330 KnightMan Data
* 331 PlantMan Data
* 332 NapalmMan Data
* 333 Forte Data

Roll, GutsMan, and WindMan; then FireMan and ThunderMan; and lastly, MetalMan, JunkMan, AquaMan, and WoodMan. See the pattern? Note also the placement of SearchMan, Blues, and NumberMan as well. They’re present in Progress as they were characters featured in Battle Network 5, but there are gaps between their numbers where other Navi Datas were clearly supposed to go but for whatever reason didn’t. Apparently now we know what that reason is, don’t we?

The eight 4.5 Navi Datas non-inclusive (as they have no function on the Progress PET when used), this makes for a compelling argument that Takara had originally planned to make the Advanced Navi Data Chips again for the Progress line-up, and for whatever reason chose to remove them. Further support for this idea is also the fact that the Advanced Blue Moon/Red Sun Navi Datas, when used on the Progress PET, allow for Soul Unison in addition to the Progress Team Blues/Team Colonel Navi Datas.

Even if it’s just an impossibly convenient coincidence, my previous statement still stands: It’s not uncommon for there to be gaps and inconsistencies with the Chip Libraries.

Of course, this is all little more than idle speculation. But even if it is speculation, it’s still interesting!

ELB Special: Dinner at the Capcom Steakhouse

Posted in Eye Lazor Beams EX! on May 9, 2008 by eyelazorbeams

BreakMan and FlashMan here.

Ladies and gentlemen, the wait is over! Flash and I now proudly present to you our opus a la carte:

Eye Lazor Beams EX Presents: Dinner at the Capcom Steakhouse

The idea for this special presentation came about quite randomly one day, as Flash and I were discussing the Mega Man series: where it’s going, where it’s been, and how we feel about the whole ordeal. Somewhere along the lines, one of us drew a correlation between Capcom and an eating establishment.

No, we don’t remember why, so stop asking.

At any rate, the conversation that went on from there sparked the flames of creativity until they crackled and roared to life, eventually becoming the piece of audio att-hassery that you have before you.

It took a lot of work to get this gem out of our heads and onto the interwebs, so we hope you enjoy listening to it as much as we enjoyed making it. ^_^

BreakMan is a viking when it comes to audio editing. I can’t believe how well this little project of ours turned out.

When he was visiting me two months ago in March, we went to a local BBQ place (the photos were up on our Blogspot page, and I’ll be posting them again here in a filler post soon). That’s where we took the photo that ended up being the “teaser poster” for the Capcom steakhouse.

The entire sketch was recorded in one afternoon while he was at my office. I did the voice acting for Fire Man and BreakMan did the voice for Armored Armadillo. It was decided by a coin toss, too, which is funny, I think. We used voice filters for both characters and as a result it turned out really, really well.

You can sense our satirical mindset regarding recent Rockman in this column. The whole thing is a parody we really hope you enjoy, and if Capcom happens to pick up on the fact we’d like, you know, other Rockman games besides Ryuusei no ride the wavenets with your hand wolf and Yu-Gi-Oh cards Man then so much more the merrier. Ultimately, though, we just want you guys to be entertained.

As a quick side note, the song playing in the car ride is a brief clip of Metal Dance, an amazing cover mix of Metal Man’s theme from Mega Man 2. The song is performed by The Megas, one of my all-time favorite bands. I encourage you to buy their album, Get Equipped, a beautiful cover album for Mega Man 2.

Well, whether it’s medium, rare, or “well-aged”, we hope you enjoy your steak. Here’s to everlasting peace, gents. 8D

ELB Special: Favorites Roulette

Posted in Eye Lazor Beams EX! on April 22, 2008 by eyelazorbeams


FlashMan here.

MegaMatt of Legend Force and StenMan of Shotgun J collaborated with me earlier this evening to present to you a very brief special as a prelude to ELB EX #7 (#6 is still in production).

We present to you ELB Special: Favorites Roulette. This is a brief (45min) audio column featuring our favorite and least favorite Wave Battle Cards. I apologize for the lower-than-usual quality here; I’m not used to recording these (you can tell because my voice is really hard to make out), typically that’s BreakMan’s job (and an awesome job he does). Because he wasn’t able to join us tonight, however, we decided to present a piece for all three of our blogs as a sort of filler piece. Tomorrow night, we will be recording ELB EX #7 alongside BreakMan. Our topic? Well, you’ll have to wait and see. :)

We hope you enjoy the bonus offering; you can download it here.

COMING SOON…

Posted in Eye Lazor Beams EX! on April 10, 2008 by eyelazorbeams
Coming soon to an Eye Lazor Beams-approved blog near you…



O tanoshimi ni.

The Most Horrible Things I Own, Part I

Posted in Eye Lazor Beams EX! on April 3, 2008 by eyelazorbeams


FlashMan here.

(This is the first in a series of satirical posts cataloging various pieces in my collection that I’m less than proud of.)

I’ve been on a retro kick for the last few months, and now that I’m a proud owner of an FC Twin I’ve been collecting some older NES and SNES games. I saw a good deal on a lot of old NES titles with Mega Man 3 in it, so I bagged it up. Receiving it in the mail today, I rifled through the other games to see what else I got. Nothing really spectacular came with it (admittedly Super Mario Bros. 3 was in there but the cart was in sad shape) until I got to the very last title in the box; a copy of NARC.

Anyone who remembers NARC remembers the controversy surrounding it– violent game about two narcotics officers whose job is to go around killing drug offenders. While it’s nothing compared to recent titles, at the time it was something the NES wasn’t used to having in its overall family-friendly library. Ironically enough, Nintendo let the violent parts of the game stay but forced Williams Electronics to take out the drug references for the NES version of the game. Go figure.

Anyway, the game itself isn’t half as entertaining as the label on it, shown below.

Does anyone care to explain to me exactly how I’m supposed to rewind a NES game?!?

(Yes, I’m well aware that it just happened to be a generic label the rental store put on all of their merchandise, but still, it’s funny…)

ELB SP #1

Posted in Eye Lazor Beams EX! on March 28, 2008 by eyelazorbeams

FlashMan here.

Here’s the first of our many surprises planned for you guys this week; a small series of video columns titled Eye Lazor Beams SP. We still plan to do the ELB EX audio columns, this is just a sort of treat we’ve been working on. Keep your eyes out for more– I promised March would be a busy month! ^_~


ELB SP Episode #1