
FlashMan here.
A recent post by forum member “PKK Mog” on the FlashManEXE.com Forums inspired this article.
In all three of the major Battle Chip Libraries (and even in Plug-in as well), there are numerical gaps in the Battle Chip ID numbers. Noted by PKK Mog, the most obvious of the gaps is between the Standard Class and Mega Class Battle Chips in Advanced, though there are other more subtle gaps in addition. Upon researching them, I made an interesting finding.
There’s a major discrepancy between the Navi Datas in the Progress Library, as shown below. (842-846, 846-849, 850-855)
* 842 RockMan Data
* 846 SearchMan Data
* 849 Blues Data
* 850 NumberMan Data
* 855 ShadowMan Data
* 856 NapalmMan Data
* 857 KnightMan Data
* 858 ToadMan Data
* 859 MagnetMan Data
* 860 GyroMan Data
* 861 Colonel Data
* 862 Medi Data
* 863 TomahawkMan Data
The “missing” chips equate out to 9 Chips, which were more than likely to be the Advanced Blue Moon/Red Sun Navi Datas that are missing. If speculated upon, the final list might have looked like the following:
Potential Progress Navi Data List (speculated chip names in bold)
* 842 RockMan Data
* 843 Roll Data
* 844 GutsMan Data
* 845 WindMan Data
* 846 SearchMan Data
* 847 FireMan Data
* 848 ThunderMan Data
* 849 Blues Data
* 850 NumberMan Data
* 851 MetalMan Data
* 852 JunkMan Data
* 853 AquaMan Data
* 854 WoodMan Data
* 855 ShadowMan Data
* 856 NapalmMan Data
* 857 KnightMan Data
* 858 ToadMan Data
* 859 MagnetMan Data
* 860 GyroMan Data
* 861 Colonel Data
* 862 Medi Data
* 863 TomahawkMan Data
It’s quite curious when considering that not only does the number of chips equal perfectly the number of “missing” Advanced Navis (or rather, Navis that were present as playable characters in EXE4 that were NOT in EXE5), but the numbers also coincide perfectly with the gap placement when compared to the original Advanced Navi Data list, shown below (missing Navis highlighted for your convenience).
* 313 RockMan Data
* 314 Roll Data
* 315 GutsMan Data
* 316 WindMan Data
* 317 SearchMan Data
* 318 FireMan Data
* 319 ThunderMan Data
* 320 Blues Data
* 321 NumberMan Data
* 322 MetalMan Data
* 323 JunkMan Data
* 324 AquaMan Data
* 325 WoodMan Data
* 326 StarMan Data [YELLOW]
* 326 StarMan Data [GREEN]
* 327 IceMan Data
* 328 ShadowMan Data
* 329 ElecMan Data
* 330 KnightMan Data
* 331 PlantMan Data
* 332 NapalmMan Data
* 333 Forte Data
Roll, GutsMan, and WindMan; then FireMan and ThunderMan; and lastly, MetalMan, JunkMan, AquaMan, and WoodMan. See the pattern? Note also the placement of SearchMan, Blues, and NumberMan as well. They’re present in Progress as they were characters featured in Battle Network 5, but there are gaps between their numbers where other Navi Datas were clearly supposed to go but for whatever reason didn’t. Apparently now we know what that reason is, don’t we?
The eight 4.5 Navi Datas non-inclusive (as they have no function on the Progress PET when used), this makes for a compelling argument that Takara had originally planned to make the Advanced Navi Data Chips again for the Progress line-up, and for whatever reason chose to remove them. Further support for this idea is also the fact that the Advanced Blue Moon/Red Sun Navi Datas, when used on the Progress PET, allow for Soul Unison in addition to the Progress Team Blues/Team Colonel Navi Datas.
Even if it’s just an impossibly convenient coincidence, my previous statement still stands: It’s not uncommon for there to be gaps and inconsistencies with the Chip Libraries.
Of course, this is all little more than idle speculation. But even if it is speculation, it’s still interesting!